Projects (Phase 1)
In Phase 1, multidisciplinary GRAND network completed 38 projects cross-pollinated around 5 themes. Click on the large circles below for theme descriptions. See the Phase 2 Research Program for currently active projects.
GRAND projects explore the use and application of digital media in a variety of settings including entertainment, healthcare, education, environmental sustainability, and public policy. Click on the project acronyms below for more information. The themes associated with each project are represented by the smaller circles.
AFEVAL Evaluating Affective User Experience
AMBAID Appropriate-Modality Bases for Ambient Information Display
BELIEVE Believable Characters, Behaviors and Stories in Story-based Games
CAPSIM From Capture to Simulation
CPRM Confronting Pain: Redefining Mobility
DIGIKIDZ Children’s Digital Culture: Connecting, Communicating and Collaborating in a Digital World
DIGILAB Digital Labour: Authors, Institutions and New Media
DIGLT Digital Games for Learning and Training
DINS Digital Infrastructures
ENCAD Enabling Technologies for CAD Systems
EOVW Developing Methods for Evaluation of Virtual Worlds & Understanding User Experiences
FRAGG Focusing Research about Gendered Gaming
GAMFIT Gaming for Physical Fitness
GRNCTY Greenest City Conversations
HCTSL Human Centred Technologies for Sustainable Living
HDVID New Interactions Around HD Video
HLTHSIM Multi-Modal Augmented Reality for Training Healthcare Professionals
HSCEG High-Speed Coordination in Electronic Games
INCLUDE Accessibility of New Media for Disabled, Elderly and Vulnerable Individuals
MCSIG Monte Carlo Search in Games
MEOW Media Enabled Organizational Workflow
MOVITA New Directions in Moving Image Technology and Aesthetics
NAVEL Network Assessment and Validity for Effective Leadership
NEUROGAM Employing Game Technology for the Remediation of Neurodevelopmental Disorders in Children
NEWS Access to News Media: Production, Search, Retrieval and Distribution
NGAIA Next Generation Information Appliances
PERUI Personalized User Interfaces in Real World Contexts
PLAYPR Play and Performance Interfaces for Culture and Games
PRIVNM Usable Privacy and Security for New Media Environments
PROMO Procedural Modeling
SHRDSP Understanding Roles and Rules for Shared Display Environments
SIMUL Enhanced Communication in Simulation and Training
VIRTPRES Enhanced Virtual Presence and Performance
VSS Visual Science for Stakeholders: Experimental Designs of Scientific Visuals for Health and Science Consumers