Project Leader | Project Co-leader |
Michiel van de Panne University of British Columbia |
Paul Kry McGill University |
Realistic and flexible models of human motion have a diverse range of applications. Games, animation, and scenario simulations need rich and interactive depictions of human behaviour. Current models limit both the kinds of motion expressible and the believability of motions expressed. In addition to the underlying models, effective motion depiction requires both interactive editing and use of data on actual human motion from the physical world.
New biomechanically-faithful motion models can provide an expanded repertoire of motions, new authoring and editing tools, and improved capture of and reference to actual human motion. Extensive industry connections will ensure relevance to the rapidly developing digital media industry.
MOTION will develop results for animation, games, e-commerce, new media interfaces, health care applications, and entertainment robotics.