PLAYPR nMEDIAGamSimSocLeg

Play and Performance Interfaces for Culture and Games

Project Leader Project Co-leader
Lynn Hughes
Concordia University
Ron Wakkary
Simon Fraser University

The relationship between performance and content in digital media will be examined through case studies in game design, interactive museums, and cultural installations.

Research/creation will occur along three axes: spatial play, which considers the body’s movement in physical space in relation to digital media, gestural play, which considers discrete movements of bodies in relation to screen-based media and interactive installations that raises questions of how the body and its gestural motion can affect the player’s relationship to digital representations, and vocal/audio play, which considers voice as an important input channel in interfaces and explores vocality as a corporeal practice that enhances engagement and interactivity.

PLAYPR will integrate the analysis, evaluation and design of cultural and entertainment applications with the development of interfaces for play, performance, and storytelling.

PLAYPR project website