BELIEVE nMEDIAGamSimAnImageSocLegTechMeth

Believable Characters, Behaviors and Stories in Story-based Games

Project Leader Project Co-leader
Duane Szafron
University of Alberta
Magy Seif El-Nasr
Simon Fraser University

A major bottleneck in computer games is scripting. Scripts dictate agent behavior. They are essential to controlling the plot in storybased games. The goal is to ensure that game designers have a creative environment to generate scripts that ensure player actions influence the plot and that plot points occur in rational order as the story unfolds.

Research to discover new mechanisms to allow game designers to create helpful allies and challenging opponents by generating scripts automatically can support authors in providing creative high-level direction to these agents. A multi-queue behavior architecture with prioritized interruptible and resumable independent and collaborative behaviours will be employed.

BELIEVE will provide authors a library of highlevel behaviour, plot patterns, and game story idiom scripts for adaption to the story at hand.