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Digital Games for Learning and Training 

Project Leader Project Co-leader
Cristina Conati
University of British Columbia
Geoffrey Rockwell
University of Alberta

Digital games for learning and training integrate game design concepts with instructional design techniques in order to better address the learning needs of the new generation that highly regards “doing” rather than just “knowing”. This makes interactive experiential learning a necessity for educational success.

An interdisciplinary team is developing formal knowledge and methods for the design and evaluation of games and learning technologies. Outcomes of the design and evaluation processes are used to refine both game prototypes and theoretical instruments, resulting in a pool of educational games of proven effectiveness, as well as a body of solid theoretical foundations for new game design and evaluation. 

DIGLT will identify the components of successful instructional game design and develop guidelines for developers.