Green= GRAND Experience
Blue= Accompanying Demo
Title | Author | Project |
---|---|---|
Sharing Movies or Mevies: Exploring New Methods for Social Video Experiences | Al-Hajri, Abir | SHRDSP |
Operation:Citadel - Exploring Multi-display Collaboration in a Mixed Reality Game | Alnusayri, Mohammed | SHRDSP |
Understanding the Touch Experience with Figural After Effects | Alzayat, Ayman | SHRDSP |
Data-driven Fingertip Appearance for Interactive Hand Simulation | Andrews, Sheldon | CAPSIM |
Finding Balance: A Haptic Belt for Slackline Learning | Anlauff, Jan | AMBAID |
Unified Terrain Synthesis with Large-Scale Structure and Fine-Scale Detail | Ariyan, Maryam | PROMO |
Fetal Alcohol Spectrum Disorder; disseminating research through metaphors and new digital pedagogies | Bettridge, Tim | VSS |
The day-in-the-life scenario: A technique for capturing user experience in complex work environments | Biddle, Robert | SHRDSP |
Legibility to Disambiguation: Typographic design strategies to prevent misreading | Binhammer, Lisanne | INCLUDE |
Bridging the Gap: Video Games for Remote Diagnosis and Treatment of Affective Disorders | Birk, Max | AFEVAL |
Older and younger adults´ perceptions of online risk | Boothroyd, Vanessa | PRIVNM |
The Performance of Un-Instrumented In-Air Pointing | Brown, Michelle | SHRDSP |
Turnitin.com: Tensions of the Technology | Brunsdon, Denise | PRIVNM |
The Affective Motionscape: Creating | Chao, Feng | AESTHVIS |
Elders and Memory: Developing a mobile postcard application using a novel approach to multi-level system design | Chen, Cathy | INCLUDE |
NEWS AUTHENTICATION: Detecting Digital Deception and Deliberate Misinformation in News Stories | Chen, Yimin | NEWS |
Collaboration and conversation analysis to inform the design of Groupware systems | Conroy, Niall | NEWS |
Synchronous Visualization of Video and Psychophysiological User Data | Costa, Joao | AFEVAL |
Topological Modeling for Vector Graphics | Dalstein, Boris | SKETCH |
Guess Who - Adding Emotion to Video Game Characters | Desai, Neesha | BELIEVE |
the EYE | Duobaitis, Dallas | MOVITA |
Composable Controllers for Humanoid Motion | Firmin, Michael | MOTION |
Hug. Kill. Destroy: Dissenting Opinions in Women-in-Gaming Communities | Fisher, Stephanie | FRAGG |
Privacy and consumer health websites: investigation of behavioural tracking practices and their disclosure | Fortier, Alexandre | PRIVNM |
Wheelchair Revolution: Balancing Motion-Based Games for Players With Mobility Disabilities | Gerling, Kathrin | GAMFIT |
Conceptual Blending and the Presentation of E-government Health Information | Grguric, Ekatarina | NGAIA |
Learning Analytics for the Social Media Age | Gruzd, Anatoliy | NAVEL + KNOW |
LiveBook: Specifying and Simulating Virtual-Patient Cases | Guana, Victor | HLTHSIM |
Tutorial activity levels: exploring representations and impacts on the tutorial experience | Guillou, Hayley | PERUI |
Cardinal: Optimizing a Gesture-Typing Code for Rate and Ease of Entry | Haagaard, Alexandra | INCLUDE |
Cognitive Testing on a Computer (C-TOC) | Haddad, Shathel | INCLUDE |
Eyewitness: Embodying the Contextual Specificity of Citizen Media Videos of Historical Significance | Hamouda, Hoda | MOVITA |
An analysis of sharing and reusing of personalizations in personalizable tools | Haraty, Mona | PERUI |
Advice giving and receiving within a research network | Hayat, Itzchak (Zack) | NAVEL |
Kinetic Video Projection for Theatre Lighting | Hieda, Naoto | VIRTPRES |
Envision: Interactive Information Design for Children on the Environment | Jiang, Rex | AD NODE |
Evidence-based Virtual Reality for Chronic Pain Management: Preliminary Results | Karamnejad, Mehdi | CPRM |
Providing Adaptive Support in an Open-Ended Simulation for Learning: a Data Mining Approach | Kardan, Samad | SIMUL |
Second Screen Experience: Studying the Use of Social Media and Mobile Devices while Watching Live Television | khoshaim, Lama | DINS |
Direct Queries for Exploring Changes in Dynamic Graphs | Kondo, Brittany | SKETCH |
FORKS: Interactive compliant mechanisms with parallel state computation | Kry, Paul | MOTION |
Suspenseful Applications: applying narrative techniques to interaction design | Langer, Kimberly Rebecca | AESTHVIS |
Developing a High-Performance Computing Toolkit to Support Research with Large-Size Networks | Lapierre, Nathan | MEOW |
The Everyday Life of Networked Individuals | Lin, Chang Zhe | PRIVNM |
The CBC Newsworld Holodeck | Ludlow, Bryn A. | NEWS |
Motion Focus | MacDonald, Michael | VIRTPRES |
Big Data, Cloud Computing, and the Law | Macklem, Lisa | DINS |
Multidisciplinarity Measures in GRAND | Maemura, Emily | MEOW |
Serendipitous Digital Environments: An Exploration of Features | McCay-Peet, Lori | NEWS |
Tidy up your data! | Miucin, Svetozar | PLATFORM |
Does Diversity Foster Diversity? A Multilevel Model Analysis with GRAND | Mo, Guang Ying | NAVEL |
The Right to Communicate: A Proposed Manifesto for Libraries | Mowatt, Brandy | DINS |
Harassment in the games industry: A Feminist Survey | Muehrer, Rachel | FRAGG |
A user centred design approach for reducing anxiety in adolescence with scoliosis undergoing and recovering from spinal fusion surgery | Nazemi, Mehdi Mark | CPRM |
Anxiety reduction in clinical environments through a mediated sensorial experience | Nazemi, Mehdi Mark | CPRM |
Adjusting the Disparity of Stereoscopic 3D Media in Post Production | Northam, Lesley | AESTHVIS |
A Probabilistic Grammar Model for Film Language | Northam, Lesley | AESTHVIS |
Can I See That? An Evaluation of Line of Sight Visualization Techniques on an Interactive Map | Oskamp, Matthew | SIMUL |
Tangra: Defining and Supporting Online Studies And Randomized Controlled Trials | Pandeliev, Velian | GAMFIT |
Using Document Similarity Approaches to Enhance Collaboration Opportunities | Perrie, Jessica | MEOW |
TIVX: Temporary Immersive Virtual Environment: A Non-Permanent CAVE | Pavlovych, Andriy | VIRTPRES |
Spectrum Management and Its Implications on the Digital Divide | Pintos, Lilian | DINS |
'Freezing time' to show 4D evolution of vortex cores in an aneurism that is undergoing highly unstable flow | Pokinko, Tom | AD-NODE |
Gate Crossing Menus | Schramm, Katherine | SIMUL |
Social Media & Trust: Investigating Canadian Government Use of Social Media | Shaffer, Elizabeth | NGAIA |
Jelly Polo: A Sports Game with Small-Scale Exertion | Sheinin, Mike | HSCEG |
How do Users Want to Interact with Their Home Network? | Shirali-Shahreza, Sajad | INCLUDE |
High Performance Animation of Deformable Tissues | Shirazian, Pourya | PLATFORM |
Exploring Dissemination and Discovery with Google Scholar | Smit, Mike | MEOW |
ML3DRAW: Magic Lantern 3D RAW Synchronization & Production | Stasieczek, Patryk | MOVITA |
Sense-Making Using Real-Time Emergency Response: Intelligent presentation of multiple video feeds using sensory data | Sterle-Contala, Michael | AMBAID |
HealthCare Bear: Offsite Assessment of Children´s Chronic Pain | Sterle-Contala, Michael | CPRM |
The Agony of Passwords: Can We Learn From User Coping Strategies | Stobert, Elizabeth | PRIVNM |
Body Editing: Quantifying Embodied Experience | Surlin, Stephen | PLAYPR |
The Effect of Online Commenting on the Perception of News Stories | Thom, Jessica | NEWS |
Golden Days, Silver Nights: Designing an Abducted Reality Game | Thorne, Sarah | PLAYPR |
Eye Tracking, User Differences, Information Visualization | Toker, Dereck | VSS |
Gromala´s Wearable Weather System | Tong, Xin | VSS |
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualization and Pain Animation Expression | Tong, Xin | CPRM |
Measuring and perceiving loudness. A natural sounds account. | Tordini, Francesco | HSCEG |
ScriptEase II: Script Generation for Multiple Game Engines | Turchansky, Zak | BELIEVE |
Mechanics for Managing Randomness | Twentyman, Greg | BELIEVE2 |
A Digital Tug o´ War game controller as an object to think with | van Sertima, Adam | PLAYPR |
Doing what matters: designing a mobile app for emotional wellbeing | Verstappen, Marjan | CPRM |
Gestures for mid-air interaction | Vuibert, Vanessa | HSCEG |
Computational Fluid Dynamic Cellular Discrete-Event Simulation of Coronary Heart Disease | Wang, Sixuan | ENCAD |
Campus Mood: Visualizing Twitter Sentiment On Large Interactive Displays | Watson, Diane | AFEVAL |
Clothing(s) As Conversation: +++= | White, Christina | AD NODE |
Information Diffusion on Social Media: Why People Share and 'Re-share' Online | Wong, Lola | NEWS |
text.alt | Woodbury, Robert | ENCAD |
Tracking and Acquistion of Physical Deformation Models | Xia, Zheng | DATUM |
GE-MNI: Alternatives and Exploration for Generative Design | Zaman, Loutfouz | ENCAD |
Visualizations to Teach about Mobile Online Privacy | Zhang, Leah | PRIVNM |
An Embodied Cognition Approach to Meeting the Challenge of 'Inclusive InfoVis' | Zou, Hong | AD-NODE |