GRAND 2012 Research Notes (RNOTES) Presentation Schedule
1. Thursday May 3rd 1:30 - 3:00 - Track 1 (Salle de bal est)
Accessibility
- Gerling - Motion-Based Game Design for Older Adults
- Mengistu - Toward a Concept-based English-Inuktitut Automatic Speech-to-Speech Translation
- Tang - Designing Dialog Boxes for Children by Age: A Field Investigation
- Haddad - What Motivates Older Adults to Learn to Use Mobile Phones
Shared Displays
- Calderon - It’s a dog eat dog world!
- Lapierre - Tweetris: A Study of Whole Body Interaction During a Public Art Event
- Doucette - Crossover: Tabletop Reaching Behaviour
- Dhillon - Developing Privacy and Trust Requirements for LACOME in a Mixed Presence Collaborative Meeting Environment
Games
- Mirza-Babaei - Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games
2. Thursday May 3rd 1:30 - 3:00 - Track 2 (Salle de bal ouest)
Sociology & Communication
- Mo - To Sequence or not to Sequence: Information Dissemination in GRAND
- Hayat - Modeling Musical Mood using Affect and Listening Context
- Genest - Using Remote Embodiments with Height Representations
- Stobert - User-Choice Patterns in PassTiles Graphical Passwords
Speech
- Shirali-Shahreza - Repeat after me ”I am a human”: Evaluating a new approach to design audio CAPTCHA over phone
- Kazemian - Striving for Simplicity in Speech Retrieval
Animation and New Media
- Watson - Modeling Musical Mood using Affect and Listening Context
- Desjardins - Exquisite Corpses that explore interaction
- Shirazian - Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD instructions
- Gao - The Cognitive Benefits of Playing a Casual Exergame
3. Friday May 4th 1:30 - 3:00 - Track 1 (Salle de bal est)
Gaming & Virtual
- McEwan - Analysing Social Metrics in an Online Game Site
- Zhao - NPC Behaviour Architecture Using Behaviour Capture and Hidden Markov Models
- Lari - ScriptEase II and Platform independent Story Creation Using Higher-Level Game Design Patterns
- Desai - Creating Believable Behaviour for Background Characters
- Cowan - A Serious Game for Knee Replacement Surgery Procedure Training
- Rojas - Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution
- Delaney - Developing a VirtualWorld Simulation for ER Nursing
- Northam - Designing a Real Time Visualization Tool for Previsualization and Virtual Production of Film and Games
4. Friday May 4th 1:30 - 3:00 - Track 2 (Salle de bal ouest)
User Interaces/User-Centered Design
- Vidyarthi - Encouraging Meditative Experiences through Respiratory-Musical Interaction
- Karuei - Implementation and Verification of a Realtime Frequency-Based Cadence Detection Algorithm
- Haraty - Toward Designing Personalized Task Management Tools
- Pavlovych - Acquiring Moving Targets in the Presence of Latency and Jitter
- Bevens - Interaction Design for Kids: Keeping Theoretical Knowledge On Deck
Enabling Technologies
- Ammirante - Vibrotactile Discrimination of Timbre
- Roy - Disconnection Design Patterns: Reusable Solutions for Recurrent Disconnection Problems in Synchronous Groupware
- Lavender - Impression Management Work: How Seniors With Chronic Pain Address Disruptions in Their Interactions
- Macaranas - Designing to Support Usability and Intuitive Interaction with Natural User Interfaces
GRAND 2012 Research Notes (RNOTES) Presentation Schedule - PDF