Projects

The multidisciplinary GRAND network addresses 34 projects cross-pollinated around 5 themes. Click on the large circles below for theme descriptions. 

                        

GRAND projects explore the use and application of digital media in a variety of settings including entertainment, healthcare, education, environmental sustainability, and public policy. Click on the project acronyms below for more information. The themes associated with each project are represented by the smaller circles. 

AESTHVIS Aesthetics and Visualization nMEDIAGamSimAnImageTechMeth
AFEVAL Evaluating Affective User Experience nMEDIAGamSimAnImageTechMeth
AMBAID Appropriate-Modality Bases for Ambient Information Display nMEDIAGamSimSocLegTechMeth
BELIEVE Believable Characters, Behaviors and Stories in Story-based Games nMEDIAGamSimAnImageSocLegTechMeth
CAPSIM From Capture to Simulation GamSimAnImageTechMeth
CPRM Confronting Pain: Redefining Mobility nMEDIAGamSimAnImageSocLeg
DIGILAB Digital Labour: Authors, Institutions and New Media nMEDIASocLeg
DIGLT Digital Games for Learning and Training nMEDIAGamSimAnImageSocLegTechMeth
DINS Digital Infrastructures nMEDIAGamSimAnImageSocLegTechMeth
ENCAD Enabling Technologies for CAD Systems nMEDIAGamSimTechMeth
EOVW Developing Methods for Evaluation of Virtual Worlds & Understanding User Experiences nMEDIAGamSimAnImageSocLegTechMeth
GAMFIT Gaming for Physical Fitness GamSimTechMeth
GRNCTY Greenest City Conversations nMEDIASocLeg
HCTSL Human Centred Technologies for Sustainable Living GamSimAnImageSocLegTechMeth
HDVID New Interactions Around HD Video nMEDIASocLegTechMeth
HLTHSIM Multi-Modal Augmented Reality for Training Healthcare Professionals nMEDIAGamSimAnImageSocLegTechMeth
HSCEG High-Speed Coordination in Electronic Games GamSimTechMeth
INCLUDE Accessibility of New Media for Disabled, Elderly and Vulnerable Individuals nMEDIAGamSimAnImageSocLegTechMeth
MCSIG Monte Carlo Search in Games GamSimTechMeth
MEOW Media Enabled Organizational Workflow nMEDIAGamSimAnImageSocLegTechMeth
MOTION Modeling Human Motion GamSimAnImageTechMeth
NAVEL Network Assessment and Validity for Effective Leadership nMEDIAGamSimAnImageSocLegTechMeth
NEUROGAM Employing Game Technology for the Remediation of Neurodevelopmental Disorders in Children GamSimTechMeth
NEWS Access to News Media: Production, Search, Retrieval and Distribution nMEDIASocLegTechMeth
NGAIA Next Generation Information Appliances nMEDIASocLegTechMeth
PERUI Personalized User Interfaces in Real World Contexts nMEDIAGamSimSocLegTechMeth
PLATFORM Platform Performance GamSimAnImageTechMeth
PLAYPR Play and Performance Interfaces for Culture and Games nMEDIAGamSimSocLegTechMeth
PRIVNM Usable Privacy and Security for New Media Environments nMEDIAGamSimSocLegTechMeth
PROMO Procedural Modeling GamSimAnImage
SHRDSP Understanding Roles and Rules for Shared Display Environments nMEDIASocLegTechMeth
SIMUL Enhanced Communication in Simulation and Training nMEDIAGamSimAnImageSocLegTechMeth
SKETCH Sketch Interfaces nMEDIAGamSimAnImageTechMeth
VIRTPRES Enhanced Virtual Presence and Performance nMEDIAGamSimAnImageTechMeth

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