LEAD Pierre Poulin |
CO-LEAD Regan Mandryk |
The media and entertainment industries are heavily invested in a digital future. Just-in-time content creation and always-connected personal lives offer new possibilities for interactive games and entertainment that challenge traditional production and distribution practices. This new paradigm demands powerful new tools for creating digital content, generating realistic models, and crafting believable virtual characters and interactive stories that capture our imagination.
Believable Characters and Stories for Games and Simulations |
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Creative and Expressive Interfaces |
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Data- and User-driven Modelling of Visual Content |